Farming Game
An isometric farming game I worked on for almost a year. It was close to release when it was cancelled.
- Company
- Big Blue Studios
- Role
- Unity3D Developer
- Period
- 2015 – 2018
- Platform
- Unity3D
What I worked on
- Built the in-game newspaper, with page-drag animations.
- Built the store, with buying and selling.
- Helped build polymorphic radial menus.
- Fixed camera movement when dragging the isometric map.
- Implemented isometric animations for neighbours and livestock.
- Added a house-upgrade system driven by completed orders.
- Added reward systems.
- Fixed the upgradable score, with flying items and animations.
- Created a train circuit system for selling goods.
- Built an infinite mine-digging mini-game.
- Redesigned the UI for most of these features.