// big blue studios

Farming Game

An isometric farming game I worked on for almost a year. It was close to release when it was cancelled.

Company
Big Blue Studios
Role
Unity3D Developer
Period
2015 – 2018
Platform
Unity3D

What I worked on

  • Built the in-game newspaper, with page-drag animations.
  • Built the store, with buying and selling.
  • Helped build polymorphic radial menus.
  • Fixed camera movement when dragging the isometric map.
  • Implemented isometric animations for neighbours and livestock.
  • Added a house-upgrade system driven by completed orders.
  • Added reward systems.
  • Fixed the upgradable score, with flying items and animations.
  • Created a train circuit system for selling goods.
  • Built an infinite mine-digging mini-game.
  • Redesigned the UI for most of these features.