// big blue studios

Flappy Bird–Style Game

A Flappy Bird–style game with a designer-editable flight path and procedural terrain.

Company
Big Blue Studios
Role
Unity3D Developer
Period
2015 – 2018
Platform
Unity3D

What I worked on

  • Created the bird's path from predetermined velocity changes based on user input.
  • Managed timing so the path stays valid at any CPU speed.
  • Made the path editable with Unity handles.
  • Added procedurally generated 2D terrain, with peaks and arches around the bird's path.
  • Added a reward system.