Flappy Bird–Style Game
A Flappy Bird–style game with a designer-editable flight path and procedural terrain.
- Company
- Big Blue Studios
- Role
- Unity3D Developer
- Period
- 2015 – 2018
- Platform
- Unity3D
What I worked on
- Created the bird's path from predetermined velocity changes based on user input.
- Managed timing so the path stays valid at any CPU speed.
- Made the path editable with Unity handles.
- Added procedurally generated 2D terrain, with peaks and arches around the bird's path.
- Added a reward system.