// big blue studios

Turn-Based Strategy Game

A turn-based strategy game that mixes combat with spells from different factions.

Company
Big Blue Studios
Role
Unity3D Developer
Period
2015 – 2018
Platform
Unity3D

What I worked on

  • Created AI-driven and player-controlled units.
  • Created hexagonal maps in both 2D and 3D.
  • Implemented pathfinding.
  • Built the hero state-animation system.
  • Built a spell-combo system that returns a reward or another spell depending on the mix used.
  • Added spell afflictions.
  • Added placeholder animations for states, spells and attacks.
  • Worked out the unit skills system.
  • Added unit sensitivities.
  • Created a mini-combat system with different hero types.