Turn-Based Strategy Game
A turn-based strategy game that mixes combat with spells from different factions.
- Company
- Big Blue Studios
- Role
- Unity3D Developer
- Period
- 2015 – 2018
- Platform
- Unity3D
What I worked on
- Created AI-driven and player-controlled units.
- Created hexagonal maps in both 2D and 3D.
- Implemented pathfinding.
- Built the hero state-animation system.
- Built a spell-combo system that returns a reward or another spell depending on the mix used.
- Added spell afflictions.
- Added placeholder animations for states, spells and attacks.
- Worked out the unit skills system.
- Added unit sensitivities.
- Created a mini-combat system with different hero types.